The Last of Us Part II: What Are the New Details?View All Reviews
The Last of Us Part II is an upcoming third-person action-adventure survival horror video game being developed by Naughty Dog and will be published by Sony Interactive Entertainment.
It will soon be that time: after several years of waiting, the second part of the PS3 cult game The Last of Us will appear on May 29, 2020. After a period of dead silence, Naughty Dog is now increasingly ready to talk about the game.
The Vice President of the studio, Neil Druckmann, recently revealed some interesting details about the game in an interview with “PlayStation Blog.”
The protagonist is now Ellie. She has changed a lot since her time with Joel in The Last of Us. In Jackson, Wyoming, she now leads a relatively comfortable and — if it’s even possible — normal life. She makes connections and friendships with the survivors, and someone is particularly dear to her.
“Dina is her best friend, who she has had for years,” explains Druckmann. “They flirt with each other, but Ellie doesn’t know what this girl really wants. We see that Dina’s feelings are very similar to Ellie’s.”
In the end, however, a tragic event happens, and Ellie has to give up her previous life to devote herself to vengeance. Druckmann also reveals that the relationship between Joel and Ellie is tense at the start of the game.
New Enemies and More Realism
In terms of gameplay, Naughty Dog wants to offer fans a lot of new things in The Last of Us Part II. The change is going to affect the opponents because a new type of infected will be introduced, called the shambler. It is not only large and extremely tough but can also secrete deadly clouds of fog.
Guard dogs are also said to give stealth gameplay a new dimension. They can smell the player no matter where he is hiding. Sneaking past someone can suddenly become an open conflict. Druckmann explains:
“Ellie leaves a scent trail that disappears over time. But if the dog picks up this track, then he will find it. However, killing a dog is not easy. It feels worse than taking a person’s life.”
But killing people should also be made more difficult: “We want to portray violence as realistically as possible in an action game,” explains Druckmann. “For example, every human opponent in the game has his own name, like Omar or Joe.”
If you kill an opponent, his friends will shout his name in despair. Overwhelmed by emotions, enemies can suddenly become enraged in combat and become unpredictable. All of this merges into a brutal but real experience, says Druckmann.
However, the developers are well aware that some players want to avoid spilling blood as much as possible. Accordingly, more sequences will be introduced in which you can remain largely undetected. Among other things, this leads to larger playing areas.
The Last of Us Part II Takes Full Advantage of the PS4’s Capabilities
Like its predecessor, The Last of Us Part II will take full advantage of the potential of the PlayStation 4. The console will provide larger areas, sequences with numerous opponents, and visual looks.
Motion capture and motion mapping should also contribute to this. The latter is an animation system that applies to all in-game characters. It makes movement more immediate and even more realistic.
Motion capture also ensures that the nuances of non-verbal communication can be displayed better. It can make The Last of Us Part II’s central drama much more complex than before.
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